

CTRL+F5 – AI takes over your character in battles.Replace them with the same block from Virake's skin.txt. Keep this in mind if you want to add new hairstyles or use other face models from different mods you like.Ħ hair_blonde hair_red hair_brunette hair_black hair_white hair_valyrianĦ fac_jewellery fac_jewellery fac_jewellery fac_jewellery fac_jewellery fac_jewelleryġ2 fac_womanface_blonde_1 4291551456 1 3 hair_blonde 4294967295 -bla bla bla. You can look at their names using OpenBRF.

brf file in the Resource folder can contain a number of meshes. I just used Virake's as an example.Īs a note, a mesh is a 3D model. You can do this with any face or hair mods. ACOK uses jewelry for female "beards." Ignore these lines if they exist. The sixth line is the number of "beards" and its list. You just need to type in the names and edit the number of hairs on the previous line (19 in this case). You can replace the lines entirely or just adds new hairs as you want. It's followed by a list of hair meshes you want to use. The fourth line is the number of hairstyles you will use. Just replace this block with the same block from Virake's mod skin.txt.

It configures what mesh you will use for the head, and the various sliders for the head. Leave them as they are because you're just editing the face. The second line (fac_woman_body etc) has the names of meshes used for the body, legs and hands. Woman_hair_p woman_hair_n woman_hair_o woman_hair_q woman_hair_l -bla bla. The woman race is the one you want to edit.įac_woman_body fac_woman_calf_l fac_woman_handLįac_female_head 28 skinkey_chin_size 230 0 0.800000 -1.000000 -bla bla bla- Post-Edit It contains a set of "races" and usually starts with "man" followed by "woman". You just copy the female related files from Resources and Textures to the mod you want, and the resource file names to module.ini without the. It's save compatible too so you don't have to lose your progress. You can download Virake's Male and Female Face replacer and use it on ANY mod if you know how.
